Online Cycling Manager

Continental alpha

Become race director of a cycling team

Hire riders, plan who races, set training and race orders. Manage a 75 day season that includes 67 days of racing.

01 · What you do

This is a team-management game.

You are the manager (the directeur sportif — the person in the team car). You do not steer a rider with your thumbs. You decide who is in the squad, how they train, which races they enter, and what job they have on race day.

Once every day, the game plays that day for everyone in the league at the same time. You set your plans, walk away, and come back to results.

02 · How a day works

Every day has a simulation for the race and a day tick — the moment the clock strikes midnight in game.

You do not have to be online. If there is a race on that day, the game simulates it, pays prize money, updates how tired riders are, and moves the calendar on.

If you miss a day, the peloton does not wait. Your last saved orders are what get used.

Days 1–4
Pre-season. No racing. Build the squad, set training, plan the first races.
Day 5 onward
Racing starts. The main season runs through day 71. The calendar goes to day 75.
This alpha
Continental Pro league only, modeling the CNP one-day and short-tour calendar.
OCM kit team reveal

03 · Your riders

A team is limited to a minimum of 12 and maximum of 16 riders.

Most races you send 6 to 8 riders. Later, a three-week tour will need 9. Hire a mix so you can cover sprint finishes, hills, cobbles and time trials.

Sprinter
Fast in a bunch finish on flat roads.
Climber
Strong on long mountains.
Puncheur
Good on short, steep hills and punchy finishes.
Rouleur
A strong engine on the flat. Useful for making the pace or a breakaway.
Cobbles rider
Handles rough, wet stone roads (Flanders-style classics).
Domestique
A helper. Fetches bottles, shelters a leader, works on the front.

04 · Form and tiredness

Each rider has a form line and a fatigue line.

Form is how good their legs are that day. Fatigue is how tired they are. When fatigue rises above form, the rider is cooked — they will race poorly until you rest them.

You set a peak plan for the season, day by day, from level 1 (easy) to level 7 (perfect). You cannot jump a level. Days that have already happened are locked.

Level 4
A normal working day. A rider can live here for most of the season.
Level 6
A real target. Use it for the races you care about.
Level 7
Rare. A handful of days in a career, not a weekly habit.
Form peaks screen

05 · Training

Hard work raises a skill.

Training improves sprint, climbing, time trial, cobbles or engine — and it also adds fatigue. Rest days bring fatigue back down. Riders also improve when racing, building experience from the terrain they ride.

Press Save. If the page has not written to the server, assume the change is not stored yet.

06 · What the stage code means

Each race has a type. Send the right riders.

FL — Flat. Usually a bunch sprint. Take your fast finishers.
HIL — Hilly. Short climbs. Puncheurs and strong all-rounders.
MON — Mountain. Long climbs. Climbers and helpers who can survive.
COB — Cobbles. Rough stone roads, often wet. Specialists only.
TT / TTT — Time trial. Race against the clock, alone or as a team.

A tour (stage race) is several days in a row. If you enter one stage, you are in the whole race. You cannot dip in for one day.

Opening week of this alpha:

Day 5 · ItalyCoppa Costa degli Etruschi — flat
Day 6 · FranceGP de Cholet — flat
Day 7 · BelgiumKuurne–Brussel–Kuurne — cobbles. The easy week is over.
Days 8–12 · PortugalVolta ao Algarve — flat, time trial, hills, mountain, then a flat finish.

Choose your riders wisely.

07 · The start list

Open the planner before the tick and name 6 to 8 riders.

For each coming race you choose who starts. Look at the profile (flat, hills, cobbles) and who still has energy left.

If you leave a race empty, the game will fill it for you — first with riders who have raced the fewest days. That is a safety net, but you are left at the cycling gods’ mercy.

Race planner

08 · Race orders

Tell the team what job to do. Then save it.

Auto tactics
Name three jobs only: a sprinter (for the finish), a leader (the rider you will try to win with), and a captain (the organiser on the road).
Advanced tactics
One bar for the whole race, with three handles that split the day into sectors. You cannot drag the last sector into the final 2 km — the finale stays the finale.

Orders are stored on the server. If they disappear after a refresh, that is a bug — tell us on the forum.

09 · After the race

Watch the replay, check the result, read the review.

When a race has been run you get a results sheet and a replay. The replay shows the course profile, the weather, who is on the front, and your riders highlighted so you can find them.

Watch once for the story. Watch again to see the mistake you will not make tomorrow. You cannot change yesterday.

Results Rankings

10 · What you are racing for

Points go on the ranking. Money goes in the bank.

Every one-day race uses the same tables. Tours use the same money scale, with extra rules below.

One-day rider points
1st 50, then 35, 25, 20, 16, 12, 10, 8, 6, 5 — down through 20th place.
Team points (one-day)
The winning team takes a team win and points (about 20 / 12 / 8 for the first three teams, from the best three riders).
Prize money
A one-day win is €20,000, then it steps down. The first three teams also take a squad bonus. Money arrives as one line: “race name winnings”.
Tours
A stage win is 5 league points plus the day’s purse. Mountain and sprint primes that day are money only. Wearing a jersey for a day scores 1 point (2 for the race lead). Final overall and jersey standings score like a classic.

11 · Money

Wages leave the account. Prize money comes in.

Each rider has a season wage. That is deducted from your opening balance. Prize money from races is added after the result is official. The budget page is the ledger — if it is not written there, it did not happen.

Budget ledger

12 · First week

Six things to do before the next day turn.

Prefer a short video? Open Beginner's guide above for a ~2 min walkthrough.

01

Finish a mixed squad of 12–16. Do not hire eight sprinters.

02

Look at the race calendar to confirm your first race.

03

Set peaks on purpose. Level 6 and 7 are for a rider’s target races, not every Tuesday.

04

Change the start list before the race sim runs. Etruschi and Cholet can share a sprint group. Cobbles cannot.

05

On tactics, name a sprinter, a leader and a captain. Press Save and wait for “saved to server”.

06

After the race, watch the replay. Change tomorrow. Yesterday is closed.

13 · Please read this

This is alpha. We are still pinning numbers on.

Ticks can run late or be accelerated. A figure may be corrected. Your work is meant to live on the server — if a save does not stick, come to the forum and tell us.

The point of the game is still to be racing in week ten, not to win day 5 and disappear.

The next day starts at nine o’clock in Beijing.